Char Wild

He is bulky, tall, and intimidating. Wears a cloak which hides his features, he he has a shock of ice-blue hair that looks like it will cause frostbite if you run your fingers through it, without his cloak on this hair goes all the way down to his buttock


Char Wild, level 4 Goliath, Warden Build: Earth Warden Guardian Might: Earthstrength Birth – Among Another Race: Among Another Race (Dwarf) Background: Birth – Among Another Race (Among Another Race (Dwarf))

FINAL ABILITY SCORES Str 19, Con 19, Dex 12, Int 8, Wis 12, Cha 10.

STARTING ABILITY SCORES Str 16, Con 16, Dex 12, Int 8, Wis 12, Cha 10.

AC: 20 Fort: 17 Reflex: 13 Will: 15 HP: 62 Surges: 13 Surge Value: 15

TRAINED SKILLS Nature +10, Athletics +13, Perception +9, Dungeoneering +10

UNTRAINED SKILLS Acrobatics +3, Arcana +1, Bluff +2, Diplomacy +2, Endurance +6, Heal +3, History +1, Insight +2, Intimidate +2, Religion +1, Stealth +3, Streetwise +2, Thievery +3

FEATS Level 1: Toughness Level 2: Mark of Warding Level 4: Weapon Expertise (Axe)

POWERS Warden at-will 1: Weight of Earth Warden at-will 1: Warden’s Lunge Warden encounter 1: Roots of Stone Warden daily 1: Form of Winter’s Herald Warden utility 2: Eyes of the Hawk Warden encounter 3: Earthgrasp Strike

ITEMS Hide Armor, Lightning Greataxe +1, Halberd, Backpack (empty), Bedroll, Drum, Flint and Steel, Belt Pouch (empty), Hempen Rope (50 ft.), Waterskin, Thieves’ Tools, Climber’s Kit, Crowbar, Handaxe, Torch, The Coat of Eyes


Char Wild

The Conscience of the Gods DirgeKicker