Venturing deeper into the Cave of mumble our heroes encounter a strange museum-esque exhibit on evil Dragonborn. The exhibit seems to be putting forth the theory that these “Basila” Dragonborn are all genetically related in their heinousness. During the examination the north door suddenly swings open, everyone but Char assuming it was the kind of common underground draft see in caves is unconcerned, until the Imps attack! Shifting in and out of the shadows they at first frustrate attempts to do them harm, but are eventually put down.
Feeling QUITE tired at this high altitude, it is decided a nap is in order! A watch order is set out and though there are strange noises most of the night, everyone sleeps well. Anna spends her watch reading, and then burning, all the books in the room a page at a time. Until the last watch when a strange mist almost seems to attack Char through the door way, as he is thinking about how this dungeon is a fine place for Unicorns, flowing ineffectually off him. At which point he is charged by a fat, marshmallowy looking dough ball that easily fills up the entire narrow hallway. Yelling to alert everyone, the battle is joined!
Sadly, while Hrun, Kyren, Anna, and Char all manage to survive the ponderously bulky Dragon and his strange Tiamat worshipping follower, who probably should’ve been killed first, Drake meets a final, fateful end at the hands of ongoing bad breath and an unfortunate inability to take blasts as well as he dished them out. Thankfully his trusty companions loot his body, skin the dragon, and move along with nary a glance backwards. Though Hrun entertains the thought of skinning him, making a cloak, having him resurrected, and then gifting him with his “Dragonborn-made” armor. He feels this is proper thanks for the fact that Drake led them to near death at the claws of not one, but TWO dragons in the same day. It does not occur to anyone to ask Hrun if that is what he’d like done to him if he should die, for fear he might say yes.
In the next room our adventures are again forced to wade through some very challenging characters. Anna, Hrun, and Kyren get stuck near the door facing a man who simply blazes in combat, while Char runs around to the back to lock down the two ranged enemies. One being identical to that sad, sorry little man who followed around the fat Dragon. While slowly picking away at these foes, another Dragonborn comes through the other door. Sadly Anna’s attempts to kill him fail, and the party meets Kang. A captive of some insane madman who is a Flesh Golem in disguise, he has escaped and is on a quest to do…. things. That do not involve killing the Flesh Golem specifically.
At the very last, the party finds a wonderously useful Flagon. Holding it, you feel quite certain that if there is any alcohol to be found anywhere, you will know exactly which direction to walk. Char is pretty sure the fact that it is telling him to go back to the next room is just an indication that Drake imbibed so much in life that drinking his blood would actually get someone quite blasted. Looking carefully at Hrun and thinking about Orcish ideas of celebrating a comrade’s honorable death, he puts the Flagon carefully away in his pack. The party prepares to journey deeper into the Cave of Dishonor (God damn lying Drake).